Code:
How to load the hack and activate ingame:
1. Load EcstaticCheat.exe and then go into CS
2. Press Delete ingame to activate hack console
3. Press Insert ingame to activate aimbot hack menu
4. Press Home ingame to activate visual hack menu
5. Press Page Up ingame to activate misc hack menu
Volume 7 Fix:
-Fixed server and map change crash
-Added script config
-Added color config
-Changed loader injection time
-Some GUI changes
-Fixed aimbot from locking onto players ESP
-Fixed bugs in menu
-Added a manual recoil switch config
-If I still had short memory I would tell you what else I've changed
Volume 5a Fix:
-Aimbot Fixes (mainly the reason I relased this version because the aimbot was just too horrible)
-Sound hud display removed no need for it
Volume 5 Fix:
-Far ESP added
-Fixed Team recoginition again
Volume 4 Fix:
-Fix team recoginition
-Fixed cvars in menu not being able to be turned off
-Fixed asus wallhack and nosky
-Fixed antikick and playervote from not working
-Added Multi colored wall
-Sound Esp added great for hlguard servers
-Added colored models
Volume 3 Fix:
-Fixed steam error that said "level couldnt be downloaded"
-Fixed mirror from not working
-Fixed knifespeed from not working.
-Fixed links in loader
-Fixed the mirror border from not drawing
-Fixed timeout so now you can speed knife without gay error
Volume 2 Fix:
-I fixed speed so it works now
-The hack no longer supports panic mode
-I've made some aimbot improvements
-I made 3 font styles because custom fonts can kill fps for people with older graphics card
-Fixed nosky from not working
-Fixed autoduck from not working
Features:
-Aimbot (locks your gun to wherever the hitbox is set)
-Aimkey (HLH Aiming style only will aim at target when mouse1 is being pressed)
-Antikick (helps somewhat from players trying to use admin_vote on you by voting map every some seconds)
-Auto Duck (when you go to shoot you'll autoduck)
-Auto Recoil (Sets best recoil values for each gun)
-Autowall (Will show the enemies esp in green when you can hit them thru wall)
-Avdraw (draws dot where your weapon will aim at)
-Barrel Hack (draws a line from where the player models weapon direction is pointing too)
-Box Esp (displays a box on player models)
-Bomb Sprite (if bomsprite is set to 1 it'll let you enable to color the sprite)
-Bomb Sprite Colorization(The cvar commands are as follow bs_red, bs_blue, and bs_green
-Bright Models (Brightens player models)
-Rear View Mirror (Shows what is behind you. Fixed :)
-Colored Wall (Colors the entire map with a certain color)
-Colored Wall Adjustments (you can change color with these cvars cw_blue, cw_green, cw_red)
-OGC Style Crosshairs (You can select from 5 diff crosshairs)
-Distance Esp (displays in text the distances on each player model from you)
-Entity Esp (shows ESP for entities such as hostages, bomb, and weapons on ground)
-Evil Models (applies nightmode to player models making them look evil)
-Flash Removal (stops being blinded from flashbangs)
-Field of View
-Follow Mode(you can follow your team or the enemy. followmode 1 = team and followmode 2 =enemy)
-Follow Distance (you can set the distance you want to be from player by using player_maxdist and player_mindist)
-Font Style (fonstyle 1 = custom font style, fonstyle 2 = hud font style, fonstyle 3 = console font style)
-Gait Sequence ESP (standing, crouched, walking, running,crouched-running, jumping, and swimming)
-Gun Offset (gunoffset 1 = rainbow six style view, gunoffset 2 = is my own style)
-Hitbox (hitbox 1 = Head, hitbox 2 = lowerhead, hitbox 3 = chest,and hitbox 4 = stomach)
-Hitbox Draw (draws the hitbox of where your hitbox is set on player models)
-Bunnyhop (jump 1 Will enable you to bunnyhop wont work too well if jump is binded to the mouse)
-Knivespeed (Will make you speed when your knife is in attack)
-Auto Speed (Will make you speed when you press mouse1 which is usually your attack button)
-Manual Speed (makes you speed)
-Nade Dodge (will make you move away when a nade is being thrown at you)
-Nade Distance (you can set the distance of how far you want to be moved away from nades by using nade_mindist)
-Name ESP (displays text on player models showing their names)
-Night Vision (makes you see dark areas better)
-No Sky (removes the sky)
-Nospread (bullet projectory. if set on 2 will only shake when you attack)
-Outlined Walls (outlines everything on the map)
-Outline Color (you can set the color by usin ol_blue, ol_green, and ol_red)
-Panic Mode (For you CAL players ingame press F1 to turn all hack settings off to turn them back on press F2)
-Pistol Burstfire ( Alot of servers have HL Guard so setting pistol 0 will make your pistol not burstfire)
-Player Vote Antikick (will pick a players name to votekick)
-Player Glow (makes a dynamic glow around player models)
-Radar and Overview Radar(regular is radar 1. overview is radar 2)
-Reload Meter (shows a lil reload meter on player models)
-No Recoil (removes recoil)
-No Entities (makes player models invisible which isnt that great)
-No Sky ( If set to 1 it'll remove the sky and make it black)
-No Sky Color Customization (Commands are ns_red, ns_blue, and ns_green)
-Autoshoot (makes you shoot automatically at a visible enemy)
-Shield Transparency (When you have shield it'll be transparent)
-Smoke Removal (removes smoke from smoke grenades)
-Spike Models (will draw spiked lines around player models)
-Spin Hack (you appear spinning to everyone else in the game you. If spinhack is set on 2 it'll make your model go up and down while spinning)
-Team Recognition (team 0 = aims at enemy team, team 1 = aims at your team)
-Third Person ( Changes the camera positioning and if thirdperson 2 is set makes your model transparent)
-Time (gets your local time setting)
-XQZ Wallhack (Shows just the enemy behind walls to activate use wall 1)
-Flautz Wallhack (makes everything able to see through to activate use wall 2)
-White Walls (makes everything white)
-White Models (makes player models white. 1 does smooth shading and 2 does flat shading)
-Weapon ESP (displays in text on each player and what weapon they have)
-Wireframe Models (Makes the player models wireframed)
-Wireframe Models Width (you can set the width of the wireframe by setting wm_wireframe) |